Then again, that specific achievement isn’t too bad, since Scrappers and 3D Printers exist. Why hope you can do an all-shields build when you can just buy tons of Personal Shield Generators and go ham? And, of course, getting achievements like “pick up 12 Crowbars as Huntress” are a lot easier too. The Artifact of Command also allows you to more easily experiment. And you can grab all the core items you need, giving you a stronger foundation to win a run. That Personal Shield Generator or Bustling Fungus doesn’t get left behind, it just never gets picked in the first place. The question is, however, does the Command artifact make a Risk of Rain run too easy? After all, you can avoid items you don’t like. If you have the skill and know what items you need, then you’re basically guaranteed a win. Of course, being able to pick an item rather than relying on RNG means you can build optimally. Thanks to the Command Artifact, I got to choose which rare item I picked up. Rather than opening chests and hoping you get a Soldier’s Syringe, you can open any chest and pick all the Soldier’s Syringes you want. This automatically translates to an easy way to build a game-winning inventory. This applies to pretty much all items in the game. Activating it will give you a menu and you can choose which item to get. It’ll be of one of the five colour rarities. When you get an item, whether from a chest or a boss or whatever, you get a glowing pod instead. However, there is one artifact that makes a Risk of Rain run much, much easier: The Artifact of Command. Or, at the very least, they have heavy downsides. However, the majority of artifracts add challenging modifiers and make the game more difficult. ![]() Unlike most items though, you choose which artifacts you want to use at the start of the game, and they last until the end of your run. Artifacts are unlockable modifiers in Risk of Rain 2 that alter how the game plays out.
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